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Squeak and Mimi accompany students throughout the year and find themselves in situations familiar to the children and teach them that positive actions are fun and feel good.
Students embark on an epic journey throughout the Kingdom of Positive Action with Picks-It and Nix-It to earn keys to Castle Self-Concept by learning important positive actions in each of the lands.
A wide cast of characters joins students as they explore important topics such as managing their emotions, practicing healthy habits, and realizing their dreams.
Students meet a range of characters to help them practice positive actions, good health habits and self-honesty. The year concludes with a story about practice and hard work for learning new skills.
Students accompany Galindos as he learns a new skill, and later meet Dr. Staywell as she guides Teresa in caring for her body. Students also learn about risk-taking and goal-setting.
Students learn about the early pioneers who explored the frontier and realize that there are still frontiers to explore, including those within themselves.
A “space-age self-concept” is the theme as they hear about Timothy Wannamaker, who, in a space-age goof-up, gets himself duplicated seventeen times but cannot reproduce the inner person.
Students visit the small town of Hadley's Corners and through several stories learn what they are capable of doing and being, finding balance in their lives and the importance of persistence.
Students take on the roles of Self-Concept Scientists and radio talk show hosts and characters, using the scientific method and role-playing to explore and improve their understanding of the "Three I's"—-identity, image, and impression.
Students embark on a self-discovery journey as “Positive Identity Investigators” and tune into the second season of PALS (Positive Action Lead to Success) Radio, where they learn about cultivating a positive identity, social skills, self-honesty, and self-improvement.
High school students are introduced to “Life's Big Question: Who Am I?” and seek answers throughout the curriculum using the Guide to a Positive Life Student Text and by exploring physical, intellectual, social, and emotional positive actions.
Students meet Dr. Pos and EDGAR and participate in a virtual reality survivor game through a 44-act play called Lives on the Line. It teaches them positive actions to better understand themselves and become responsible, resilient students with respect for others.
Students explore "Life's Big Question: Who Am l?” and learn about positive actions through various hands-on group projects that encourage them to apply the physical, intellectual, social, and emotional skills they are learning.
Pasela is a digital product presented by Positive Action.
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